Index
All Classes and Interfaces|All Packages|Serialized Form
O
- O - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- O3DLoader - Class in pl.AWTGameEngine.engine.deserializers.models
-
O3DLoader is used to load .o3d files and get vertices from it.
- O3DLoader() - Constructor for class pl.AWTGameEngine.engine.deserializers.models.O3DLoader
- ObjectComponent - Class in pl.AWTGameEngine.components.base
- ObjectComponent(GameObject) - Constructor for class pl.AWTGameEngine.components.base.ObjectComponent
- of(String) - Method in class pl.AWTGameEngine.objects.lists.DoubleValues
-
Used to deserialize string chain into a list.
- of(String) - Method in class pl.AWTGameEngine.objects.lists.FloatValues
-
Used to deserialize string chain into a list.
- of(String) - Method in class pl.AWTGameEngine.objects.lists.IntegerValues
-
Used to deserialize string chain into a list.
- of(String) - Method in class pl.AWTGameEngine.objects.lists.LongValues
-
Used to deserialize string chain into a list.
- of(String) - Method in class pl.AWTGameEngine.objects.lists.Values
- of(String) - Method in class pl.AWTGameEngine.objects.lists.Vector3Values
- omegaToRPM(float) - Static method in class pl.AWTGameEngine.engine.helpers.VehicleHelper
- on3DRenderRequest(GraphicsManager3D) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- on3DRenderRequest(GraphicsManager3D) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onAddComponent() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onAddComponent() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method will be called when component will be added to the object.
- onAddComponent() - Method in class pl.AWTGameEngine.components.Button
- onAddComponent() - Method in class pl.AWTGameEngine.components.Client
- onAddComponent() - Method in class pl.AWTGameEngine.components.FlexDisplay
- onAddComponent() - Method in class pl.AWTGameEngine.components.GUIRenderer
- onAddComponent() - Method in class pl.AWTGameEngine.components.Joint
- onAddComponent() - Method in class pl.AWTGameEngine.components.PlayerController
- onAddComponent() - Method in class pl.AWTGameEngine.components.Prefab
- onAddComponent() - Method in class pl.AWTGameEngine.components.RigidBody
- onAddComponent() - Method in class pl.AWTGameEngine.components.ScrollComponent
- onAddComponent() - Method in class pl.AWTGameEngine.components.Skybox
- onAddComponent() - Method in class pl.AWTGameEngine.components.SoundSource
- onAddComponent() - Method in class pl.AWTGameEngine.components.Terrain
- onAddComponent() - Method in class pl.AWTGameEngine.components.TextArea
- onAddComponent() - Method in class pl.AWTGameEngine.components.Vehicle.Engine
- onAddComponent() - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- onAddComponent() - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- onAddComponent() - Method in class pl.AWTGameEngine.custom.Filter
- onAddComponent() - Method in class pl.AWTGameEngine.custom.Movement2D
- onAddComponent() - Method in class pl.AWTGameEngine.custom.NetLauncher
- onAddComponent() - Method in class pl.AWTGameEngine.custom.NetRelayLauncher
- onAddComponent() - Method in class pl.AWTGameEngine.custom.performance.BoxSpawner
- onAddComponent() - Method in class pl.AWTGameEngine.custom.performance.WebPerformanceText
- onAddComponent(ObjectComponent) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method will be called when another component will be added to the object.
- onAfterRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onAfterRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.Border
- onAfterUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
AfterUpdate is called after Update.
- onButtonClick() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onClientConnect(Server, NetConnection) - Method in class pl.AWTGameEngine.components.base.NetComponent
- onClientConnect(Server, NetConnection) - Method in class pl.AWTGameEngine.custom.PlayerSpawner
- onClientDisconnect(Server, NetConnection) - Method in class pl.AWTGameEngine.components.base.NetComponent
- onClientDisconnect(Server, NetConnection) - Method in class pl.AWTGameEngine.custom.PlayerSpawner
- onClientTryToConnect(String) - Method in class pl.AWTGameEngine.components.base.NetComponent
-
Event is fired when client tries to connect and after max client check is fired.
- onCollide(RigidBody, List<ContactPoint>) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onCollide(RigidBody, List<ContactPoint>) - Method in class pl.AWTGameEngine.custom.performance.SpinningObject
- onCollide(GameObject) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method will be called when collision will be registered.
- onContact(PxContactPairHeader, PxContactPair, int) - Method in class pl.AWTGameEngine.engine.CollisionManager
- onContextMenuClick(int, int, int) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onContextMenuOpen(int, int) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onEverySecond() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onEverySecond() - Method in class pl.AWTGameEngine.custom.performance.FPSMeter
- onEverySecond() - Method in class pl.AWTGameEngine.custom.performance.WebPerformanceText
- onExecuteCommand() - Method in class pl.AWTGameEngine.engine.CommandConsole.ParentCommand
- onGUIUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onGUIUpdate() - Method in class pl.AWTGameEngine.components.GUIRenderer
- onKeyType(char) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onKeyType(char) - Method in class pl.AWTGameEngine.components.TextArea
- onKeyType(int) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onKeyType(int) - Method in class pl.AWTGameEngine.components.TextArea
- ONLY_NUMBERS - Enum constant in enum class pl.AWTGameEngine.components.TextArea.RegexPattern
- ONLY_TEXT - Enum constant in enum class pl.AWTGameEngine.components.TextArea.RegexPattern
- onMenuBarClick(String) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onMouseClick(int, int, int, int) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onMouseClick(int, int, int, int) - Method in class pl.AWTGameEngine.components.Button
- onMouseClick(int, int, int, int) - Method in class pl.AWTGameEngine.components.TextArea
- onMouseClick(int, int, int, int) - Method in class pl.AWTGameEngine.custom.CustomComponent
- onMouseClick(GameObject) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onMouseClick(GameObject) - Method in class pl.AWTGameEngine.components.TextArea
- onNetUpdate() - Method in class pl.AWTGameEngine.components.base.NetComponent
- onNetUpdate() - Method in class pl.AWTGameEngine.components.Client
- onNetUpdate() - Method in class pl.AWTGameEngine.components.RelayClient
- onNetUpdate() - Method in class pl.AWTGameEngine.components.RelayServer
- onNetUpdate() - Method in class pl.AWTGameEngine.components.Server
- onNetUpdate() - Method in class pl.AWTGameEngine.components.SteamRelayServer
- onPhysicsAfterUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onPhysicsPreUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.components.CameraFollow
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.components.PlayerController
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.components.RigidBody
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.components.Vehicle
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.custom.performance.StateSaverTest
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.custom.Test2DForce
- onPhysicsUpdate() - Method in class pl.AWTGameEngine.custom.VehicleSteer
- onPositionSynchronize() - Method in class pl.AWTGameEngine.objects.GameObject.Net
- onPositionSynchronizeReceived(String, boolean) - Method in class pl.AWTGameEngine.objects.GameObject.Net
- onPreRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onPreRender(GraphicsManager) - Method in class pl.AWTGameEngine.custom.Filter
- onPreUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method is called before frame draw.
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method will be called when component will be removed from the object.
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.Button
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.Client
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.FlexDisplay
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.GUIRenderer
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.Joint
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.MenuBar
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.MusicPlayer
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.ParticleEmitter
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.PlayerController
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.RigidBody
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.ScrollComponent
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.Server
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.SoundSource
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.TextArea
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.Vehicle
- onRemoveComponent() - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- onRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method is called while frame is drawing.
- onRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.BlankRenderer
- onRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.LineComponent
- onRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.SpriteRenderer
- onRender(GraphicsManager) - Method in class pl.AWTGameEngine.components.TextRenderer
- onSceneLoad() - Method in class pl.AWTGameEngine.engine.panels.DefaultPanel
- onSceneLoad() - Method in class pl.AWTGameEngine.engine.panels.HeadlessPanel
- onSceneLoad() - Method in class pl.AWTGameEngine.engine.panels.PanelGL
- onSceneLoad() - Method in interface pl.AWTGameEngine.engine.panels.PanelObject
- onSceneLoad() - Method in class pl.AWTGameEngine.engine.panels.WebPanel
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.ParticleEmitter
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.RelayClient
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.RelayServer
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.Server
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.SteamRelayClient
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.SteamRelayServer
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.TextRenderer3D
- onSerializationFinish() - Method in class pl.AWTGameEngine.components.Vehicle
- onSerializationFinish() - Method in class pl.AWTGameEngine.custom.Test2DForce
- onSerializationFinish() - Method in class pl.AWTGameEngine.custom.VehicleSteer
- onSynchronize() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onSynchronize() - Method in class pl.AWTGameEngine.components.base.NetComponent
-
Object synchronization is handled over a TCP connection to ensure that component will be updated.
- onSynchronize() - Method in class pl.AWTGameEngine.components.BlankRenderer
- onSynchronize() - Method in class pl.AWTGameEngine.components.Prefab
- onSynchronize() - Method in class pl.AWTGameEngine.components.SpriteRenderer
- onSynchronize() - Method in class pl.AWTGameEngine.components.TextRenderer
- onSynchronize() - Method in class pl.AWTGameEngine.custom.Movement2D
- onSynchronizeReceived(String) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onSynchronizeReceived(String) - Method in class pl.AWTGameEngine.components.base.NetComponent
-
Event is fired when synchronization is received in the component.
- onSynchronizeReceived(String) - Method in class pl.AWTGameEngine.components.BlankRenderer
- onSynchronizeReceived(String) - Method in class pl.AWTGameEngine.components.Prefab
- onSynchronizeReceived(String) - Method in class pl.AWTGameEngine.components.SpriteRenderer
- onSynchronizeReceived(String) - Method in class pl.AWTGameEngine.components.TextRenderer
- onTreeValueChange(GameObject, String[]) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onTrigger(PxTriggerPair, int) - Method in class pl.AWTGameEngine.engine.CollisionManager
- onTriggerEnter(RigidBody.Trigger) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onTriggerLeave(RigidBody.Trigger) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdate() - Method in class pl.AWTGameEngine.components.Animator
- onUpdate() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method is called before frame draw.
- onUpdate() - Method in class pl.AWTGameEngine.components.Button
- onUpdate() - Method in class pl.AWTGameEngine.components.CameraFollow
- onUpdate() - Method in class pl.AWTGameEngine.components.ParticleEmitter
- onUpdate() - Method in class pl.AWTGameEngine.components.ScrollCameraBind
- onUpdate() - Method in class pl.AWTGameEngine.components.ScrollComponent
- onUpdate() - Method in class pl.AWTGameEngine.components.SoundSource
- onUpdate() - Method in class pl.AWTGameEngine.components.TextArea
- onUpdate() - Method in class pl.AWTGameEngine.components.WebTextArea
- onUpdate() - Method in class pl.AWTGameEngine.custom.CustomComponent
- onUpdate() - Method in class pl.AWTGameEngine.custom.ForceTest
- onUpdate() - Method in class pl.AWTGameEngine.custom.Movement2D
- onUpdate() - Method in class pl.AWTGameEngine.custom.MovementGL
- onUpdate() - Method in class pl.AWTGameEngine.custom.performance.BoxSpawner
- onUpdate() - Method in class pl.AWTGameEngine.custom.performance.SpinningObject
- onUpdate() - Method in class pl.AWTGameEngine.custom.VehicleSteer
- onUpdateCameraPosition(double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdateCameraPosition(double, double) - Method in class pl.AWTGameEngine.components.WebHandler
- onUpdateCameraPosition(double, double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdateCameraRotation(double, double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdatePosition(double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
-
Method is called when X or Y of object is changed.
- onUpdatePosition(double, double) - Method in class pl.AWTGameEngine.components.WebHandler
- onUpdatePosition(double, double, double) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onUpdatePosition(double, double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdatePosition(double, double, double) - Method in class pl.AWTGameEngine.components.CameraFollow
- onUpdatePosition(double, double, double) - Method in class pl.AWTGameEngine.components.RigidBody
- onUpdateRotation() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onUpdateRotation() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdateRotation() - Method in class pl.AWTGameEngine.components.RigidBody
- onUpdateRotation() - Method in class pl.AWTGameEngine.components.WebHandler
- onUpdateRotation(double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdateSize(double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdateSize(double, double) - Method in class pl.AWTGameEngine.components.FlexDisplay
- onUpdateSize(double, double) - Method in class pl.AWTGameEngine.components.WebHandler
- onUpdateSize(double, double, double) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- onUpdateSize(double, double, double) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onUpdateSize(double, double, double) - Method in class pl.AWTGameEngine.components.FlexDisplay
- onUpdateSize(double, double, double) - Method in class pl.AWTGameEngine.components.RigidBody
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.base.HTMLComponent
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.BlankRenderer
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.Border
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.SpriteRenderer
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.TextRenderer
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.WebHandler
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.components.WebTextArea
- onWebRenderRequest(WebGraphicsManager) - Method in class pl.AWTGameEngine.custom.Filter
- onWindowClosing() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onWindowMove() - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onWindowResize(int, int) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- onWindowResize(int, int) - Method in class pl.AWTGameEngine.components.WebHandler
- OPEN_BRACKET - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- OPENGL - Enum constant in enum class pl.AWTGameEngine.engine.enums.RenderEngine
- OpenGLManager - Class in pl.AWTGameEngine.engine
- OpenGLManager(Scene, Camera, GLProfile, GraphicsManagerGL) - Constructor for class pl.AWTGameEngine.engine.OpenGLManager
All Classes and Interfaces|All Packages|Serialized Form