Index
All Classes and Interfaces|All Packages|Serialized Form
S
- S - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- SaveAndGetPreferenceTest - Class in pl.AWTGameEngineTests.engine.Preferences
- SaveAndGetPreferenceTest() - Constructor for class pl.AWTGameEngineTests.engine.Preferences.SaveAndGetPreferenceTest
- savePreference(String, String) - Method in class pl.AWTGameEngine.engine.Preferences
- saveState(String, boolean) - Method in class pl.AWTGameEngine.scenes.Scene
-
If you want to save RigidBody objects (linear + angular velocity) then you should do it in PhysicsLoop to ensure that the call won't be invoked during the simulation run.
- saveState(String, Scene, boolean) - Static method in class pl.AWTGameEngine.scenes.SceneStateSaver
- SaveState - Annotation Interface in pl.AWTGameEngine.annotations.methods
-
Methods which are annotated with
SaveStatewill be fired during scene state saving fromSceneStateSaver. - scale(double) - Method in class pl.AWTGameEngine.objects.render.AnimatedSprite
- scale(double) - Method in class pl.AWTGameEngine.objects.render.Sprite
- scale(float, float, float) - Static method in class pl.AWTGameEngine.engine.helpers.MatrixHelper
- Scene - Class in pl.AWTGameEngine.scenes
- Scene(String, BaseWindow, RenderEngine) - Constructor for class pl.AWTGameEngine.scenes.Scene
- SceneBuilder - Class in pl.AWTGameEngine.scenes
- SceneBuilder() - Constructor for class pl.AWTGameEngine.scenes.SceneBuilder
- SceneDataException - Exception Class in pl.AWTGameEngine.exceptions.scenes
- SceneDataException() - Constructor for exception class pl.AWTGameEngine.exceptions.scenes.SceneDataException
- SceneLoader - Class in pl.AWTGameEngine.scenes
- SceneLoader(BaseWindow) - Constructor for class pl.AWTGameEngine.scenes.SceneLoader
- SceneOptions - Class in pl.AWTGameEngine.scenes
- SceneOptions(String, boolean, int, int, int, boolean, String) - Constructor for class pl.AWTGameEngine.scenes.SceneOptions
- SceneOwnershipException - Exception Class in pl.AWTGameEngine.exceptions.scenes
- SceneOwnershipException() - Constructor for exception class pl.AWTGameEngine.exceptions.scenes.SceneOwnershipException
- SceneStateSaver - Class in pl.AWTGameEngine.scenes
- SceneStateSaver() - Constructor for class pl.AWTGameEngine.scenes.SceneStateSaver
- ScreenShooter - Class in pl.AWTGameEngine.engine.helpers
- ScreenShooter() - Constructor for class pl.AWTGameEngine.engine.helpers.ScreenShooter
- SCROLL_LOCK - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- ScrollCameraBind - Class in pl.AWTGameEngine.components
- ScrollCameraBind(GameObject) - Constructor for class pl.AWTGameEngine.components.ScrollCameraBind
- ScrollComponent - Class in pl.AWTGameEngine.components
- ScrollComponent(GameObject) - Constructor for class pl.AWTGameEngine.components.ScrollComponent
- secondBody - Variable in class pl.AWTGameEngine.components.Joint
- SEMICOLON - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- sendBlock(NetBlock) - Method in class pl.AWTGameEngine.objects.net.NetConnection
- sendInitMessage() - Method in class pl.AWTGameEngine.objects.net.StandardNetConnection
- sendMessage(String) - Method in class pl.AWTGameEngine.objects.net.NetConnection
- sendMessage(String) - Method in class pl.AWTGameEngine.objects.net.StandardNetConnection
- sendMessage(String) - Method in class pl.AWTGameEngine.objects.net.SteamNetConnection
- sendPacket(Socket, String) - Method in class pl.AWTGameEngine.components.Server
- serialize() - Method in class pl.AWTGameEngine.objects.ColorObject
- serialize(ColorObject) - Static method in class pl.AWTGameEngine.objects.ColorObject
- Server - Class in pl.AWTGameEngine.components
- Server(GameObject) - Constructor for class pl.AWTGameEngine.components.Server
- set(double, double, double) - Method in class pl.AWTGameEngine.objects.transform.Vector3
- setAction(String) - Method in class pl.AWTGameEngine.components.Button
- setAction(Button.Action) - Method in class pl.AWTGameEngine.components.Button
- setActive(boolean) - Method in class pl.AWTGameEngine.objects.GameObject
- setAlign(String) - Method in class pl.AWTGameEngine.components.Canvas
- setAngularVelocity(String) - Method in class pl.AWTGameEngine.components.RigidBody.Dynamic
- setAngularVelocity(Vector3) - Method in class pl.AWTGameEngine.components.RigidBody.Dynamic
- setAppProperties(AppProperties) - Static method in class pl.AWTGameEngine.Dependencies
- setAudioClip(AudioClip) - Method in class pl.AWTGameEngine.components.SoundSource
- setAutoConnect(int) - Method in class pl.AWTGameEngine.components.RelayClient
- setAutoConnect(String) - Method in class pl.AWTGameEngine.components.Client
- setAutoPlay(boolean) - Method in class pl.AWTGameEngine.components.MusicPlayer
- setAWTListener(AWTListener) - Method in class pl.AWTGameEngine.engine.listeners.MouseListener
- setAxleId(int) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setBackgroundColor(String) - Method in class pl.AWTGameEngine.components.Button
- setBackgroundColor(String) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setBackgroundColor(String) - Method in class pl.AWTGameEngine.components.TextArea
- setBackgroundColor(ColorObject) - Method in class pl.AWTGameEngine.components.Button
- setBackgroundColor(ColorObject) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setBackgroundColor(ColorObject) - Method in class pl.AWTGameEngine.components.TextArea
- setBorderColor(String) - Method in class pl.AWTGameEngine.components.TextArea
- setBorderColor(ColorObject) - Method in class pl.AWTGameEngine.components.TextArea
- setBounds(double, double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setBrakeResponseMultiplier(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setCallerClass(boolean) - Static method in class pl.AWTGameEngine.engine.Logger
- setCameraHeight(float) - Method in class pl.AWTGameEngine.components.PlayerController
- setClientHandler(SteamRelayClient) - Method in class pl.AWTGameEngine.engine.steam.SteamManager
- setClipSource(String) - Method in class pl.AWTGameEngine.components.SoundSource
- setColor(Color) - Method in class pl.AWTGameEngine.objects.ColorObject
- setColor(Color) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setColor(String) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setColor(String) - Method in class pl.AWTGameEngine.components.BlankRenderer
- setColor(String) - Method in class pl.AWTGameEngine.components.Border
- setColor(String) - Method in class pl.AWTGameEngine.components.LineComponent
- setColor(String) - Method in class pl.AWTGameEngine.components.TextRenderer
- setColor(String) - Method in class pl.AWTGameEngine.components.WebText
- setColor(String) - Method in class pl.AWTGameEngine.objects.ColorObject
- setColor(ColorObject) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setColor(ColorObject) - Method in class pl.AWTGameEngine.components.BlankRenderer
- setColor(ColorObject) - Method in class pl.AWTGameEngine.components.Border
- setColor(ColorObject) - Method in class pl.AWTGameEngine.components.TextRenderer
- setColor(ColorObject) - Method in class pl.AWTGameEngine.components.WebText
- setColor(ColorObject) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setColor(ColorObject) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setColorObject(ColorObject) - Method in class pl.AWTGameEngine.components.LineComponent
- setColumns(int) - Method in class pl.AWTGameEngine.components.Terrain
- setContext(GameObject) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setCurrentGear(int) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setCurrentScene(Scene) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setCurrentScene(Scene) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setCurrentScene(Scene) - Method in class pl.AWTGameEngine.windows.Window
- setCursor(Cursor) - Method in class pl.AWTGameEngine.engine.panels.HeadlessPanel
- setCursor(Cursor) - Method in class pl.AWTGameEngine.engine.panels.PanelGL
- setCursor(Cursor) - Method in interface pl.AWTGameEngine.engine.panels.PanelObject
- setCursor(Cursor) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setCursor(Cursor) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setCursor(Cursor) - Method in class pl.AWTGameEngine.windows.Window
- setCustomStyles(String) - Method in class pl.AWTGameEngine.components.WebText
- setCustomStyles(String) - Method in class pl.AWTGameEngine.scenes.Scene
- setDampingRate(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setDisabled(boolean) - Method in class pl.AWTGameEngine.components.TextArea
- setDisabledColor(String) - Method in class pl.AWTGameEngine.components.TextArea
- setDisabledColor(ColorObject) - Method in class pl.AWTGameEngine.components.TextArea
- setDisableGravity(boolean) - Method in class pl.AWTGameEngine.components.RigidBody.Dynamic
- setEnabled(boolean) - Method in class pl.AWTGameEngine.components.Border
- setFadeOutStart(long) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setFile(String) - Method in class pl.AWTGameEngine.components.base.HTMLFileComponent
- setFont(Font) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setFullScreen(boolean) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setFullScreen(boolean) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setFullScreen(boolean) - Method in class pl.AWTGameEngine.windows.Window
- setGearboxType(String) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setGearboxType(Vehicle.Gearbox.GearboxType) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setGearRatios(FloatValues) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setGraphics(Graphics) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManager
- setGravity(float) - Method in class pl.AWTGameEngine.engine.PhysXManager.PhysXScene
- setGUILoop(BaseLoop) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setGUILoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setGUILoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.Window
- setHandBrakeResponseMultiplier(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setHeight(float) - Method in class pl.AWTGameEngine.components.PlayerController
- setHighlightColor(String) - Method in class pl.AWTGameEngine.components.Button
- setHighlightColor(ColorObject) - Method in class pl.AWTGameEngine.components.Button
- setHighlightTextColor(String) - Method in class pl.AWTGameEngine.components.Button
- setHighlightTextColor(ColorObject) - Method in class pl.AWTGameEngine.components.Button
- setHorizontal(boolean) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setHorizontal(String) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setHorizontal(String) - Method in class pl.AWTGameEngine.components.TextRenderer
- setHorizontalAngle(double) - Method in class pl.AWTGameEngine.components.CameraFollow
- setIconImage(Image) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setIconImage(Image) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setId(int) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setIdleRPM(float) - Method in class pl.AWTGameEngine.components.Vehicle.Engine
- setItems(String) - Method in class pl.AWTGameEngine.components.FlexDisplay
- setIterationsPerSecond(double) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setIterationStep(Vector3) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setIterator(int) - Method in class pl.AWTGameEngine.custom.performance.BoxSpawner
- setJumpForce(float) - Method in class pl.AWTGameEngine.components.PlayerController
- setKeyListener(KeyListener) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setKeyListener(KeyListener) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setKeyListener(KeyListener) - Method in class pl.AWTGameEngine.windows.Window
- setLayer(int) - Method in class pl.AWTGameEngine.components.RigidBody.TopDown.Static
- setLayer(String) - Method in class pl.AWTGameEngine.components.RigidBody.TopDown.Static
- setLevel(int) - Static method in class pl.AWTGameEngine.engine.Logger
- setLinearVelocity(String) - Method in class pl.AWTGameEngine.components.RigidBody.Dynamic
- setLinearVelocity(Vector3) - Method in class pl.AWTGameEngine.components.RigidBody.Dynamic
- setLocalPosition(Vector3) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setLogFile(boolean) - Static method in class pl.AWTGameEngine.engine.Logger
- setLogFileName(String) - Static method in class pl.AWTGameEngine.engine.Logger
- setLoop(boolean) - Method in class pl.AWTGameEngine.components.Animator
- setLoopCount(int) - Method in class pl.AWTGameEngine.components.MusicPlayer
- setLooped(boolean) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setMass(double) - Method in class pl.AWTGameEngine.components.RigidBody
- setMass(float) - Method in class pl.AWTGameEngine.components.Vehicle
- setMass(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setMaxBrakeResponse(float) - Method in class pl.AWTGameEngine.components.Vehicle
- setMaxClients(int) - Method in class pl.AWTGameEngine.components.Server
- setMaxClients(int) - Method in class pl.AWTGameEngine.components.SteamRelayServer
- setMaxHandBrakeResponse(float) - Method in class pl.AWTGameEngine.components.Vehicle
- setMaxRPM(float) - Method in class pl.AWTGameEngine.components.Vehicle.Engine
- setMaxSteerResponse(float) - Method in class pl.AWTGameEngine.components.Vehicle
- setMaxValue(int) - Method in class pl.AWTGameEngine.components.ScrollCameraBind
- setMaxValue(String) - Method in class pl.AWTGameEngine.components.ScrollCameraBind
- setModelSize(Vector3) - Method in class pl.AWTGameEngine.components.Model3D
- setMouseListener(MouseListener) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setMouseListener(MouseListener) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setMouseListener(MouseListener) - Method in class pl.AWTGameEngine.windows.Window
- setNetLoop(BaseLoop) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setNetLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setNetLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.Window
- setNeutralGearIndex(int) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setNextDelay(int) - Method in class pl.AWTGameEngine.components.Animator
- setNextDelay(String) - Method in class pl.AWTGameEngine.components.Animator
- setNextFrame(String) - Method in class pl.AWTGameEngine.components.Animator
- setNextFrame(Animator.AnimationFrame) - Method in class pl.AWTGameEngine.components.Animator
- setNextFrame(Sprite) - Method in class pl.AWTGameEngine.components.Animator
- setNextItem(String) - Method in class pl.AWTGameEngine.components.MenuBar
- setNextMenu(String) - Method in class pl.AWTGameEngine.components.MenuBar
- setNextSubItem(String) - Method in class pl.AWTGameEngine.components.MenuBar
- setNextSubMenu(String) - Method in class pl.AWTGameEngine.components.MenuBar
- setNoclip(boolean) - Method in class pl.AWTGameEngine.custom.MovementGL
- setNotifyAction(Consumer<List<ObjectComponent>>) - Method in class pl.AWTGameEngine.objects.transform.Vector3
- setOpacity(float) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setOpaque(boolean) - Method in class pl.AWTGameEngine.engine.panels.HeadlessPanel
- setOpaque(boolean) - Method in class pl.AWTGameEngine.engine.panels.PanelGL
- setOpaque(boolean) - Method in interface pl.AWTGameEngine.engine.panels.PanelObject
- setOriginalOptions(SceneOptions) - Method in class pl.AWTGameEngine.scenes.Scene
- setOwner(long) - Method in class pl.AWTGameEngine.objects.GameObject.Net
- setPadding(int) - Method in class pl.AWTGameEngine.components.WebText
- setPanel(PanelObject) - Method in class pl.AWTGameEngine.scenes.Scene
- setParticleSize(Vector3) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setPattern(String) - Method in class pl.AWTGameEngine.components.WebText
- setPeakTorque(float) - Method in class pl.AWTGameEngine.components.Vehicle.Engine
- setPhysicsLoop(BaseLoop) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setPhysicsLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setPhysicsLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.Window
- setPointerLocation(int) - Method in class pl.AWTGameEngine.components.TextArea
- setPort(int) - Method in class pl.AWTGameEngine.components.Server
- setPosition(double, double, double) - Method in class pl.AWTGameEngine.objects.GameObject
- setPosition(Vector3) - Method in class pl.AWTGameEngine.objects.GameObject
- setPosition(Vector3) - Method in class pl.AWTGameEngine.objects.render.Camera
- setPosition(Vector3) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setPrefabName(String) - Method in class pl.AWTGameEngine.components.Prefab
- setPreferences(Preferences) - Static method in class pl.AWTGameEngine.Dependencies
- setPreferredSize(Dimension) - Method in class pl.AWTGameEngine.engine.panels.HeadlessPanel
- setPreferredSize(Dimension) - Method in class pl.AWTGameEngine.engine.panels.PanelGL
- setPreferredSize(Dimension) - Method in interface pl.AWTGameEngine.engine.panels.PanelObject
- setPreviousStep(double) - Method in class pl.AWTGameEngine.engine.PhysXManager.PhysXScene
- setQuaternionRotation(Vector4) - Method in class pl.AWTGameEngine.objects.GameObject
- setQuaternionRotation(Vector4) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setQuaternionRotation(Vector4, ObjectComponent) - Method in class pl.AWTGameEngine.objects.GameObject
- setRadius(double) - Method in class pl.AWTGameEngine.components.CameraFollow
- setRadius(float) - Method in class pl.AWTGameEngine.components.PlayerController
- setRadius(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setRatio(int, int) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setRatio(int, int) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setRatio(int, int) - Method in class pl.AWTGameEngine.windows.Window
- setReference(String) - Method in class pl.AWTGameEngine.components.Joint.Distance
- setReference(String) - Method in class pl.AWTGameEngine.components.Joint.Revolute
- setReference(String) - Method in class pl.AWTGameEngine.components.Joint
- setReference(RigidBody) - Method in class pl.AWTGameEngine.components.Joint
- setRegex(String) - Method in class pl.AWTGameEngine.components.TextArea
- setRegexPattern(String) - Method in class pl.AWTGameEngine.components.TextArea
- setRegexPattern(TextArea.RegexPattern) - Method in class pl.AWTGameEngine.components.TextArea
- setRelayServerAddress(String) - Method in class pl.AWTGameEngine.components.RelayClient
- setRelayServerAddress(String) - Method in class pl.AWTGameEngine.components.RelayServer
- setRenderLoop(BaseLoop) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setRenderLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setRenderLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.Window
- setRepeatTexture(int) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setRepeatTexture(int) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setResizable(boolean) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setResizable(boolean) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setResourceManager(ResourceManager) - Static method in class pl.AWTGameEngine.Dependencies
- setRotateUsingMouse(boolean) - Method in class pl.AWTGameEngine.components.CameraFollow
- setRotation(double) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setRotation(double, double, double) - Method in class pl.AWTGameEngine.objects.GameObject
- setRotation(Vector3) - Method in class pl.AWTGameEngine.objects.GameObject
- setRotation(Vector3) - Method in class pl.AWTGameEngine.objects.render.Camera
- setRotation(Vector3) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setRotationCenterX(double) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setRotationCenterY(double) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setRotationX(double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setRotationY(double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setRotationZ(double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setRows(int) - Method in class pl.AWTGameEngine.components.Terrain
- setSameSize(boolean) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setSameSize(boolean) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setSameSize(boolean) - Method in class pl.AWTGameEngine.windows.Window
- setSceneEventHandler(EventHandler) - Method in class pl.AWTGameEngine.scenes.Scene
- setSceneLoader(SceneLoader) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setSceneLoader(SceneLoader) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setSceneLoader(SceneLoader) - Method in class pl.AWTGameEngine.windows.Window
- setScrollColor(String) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setScrollColor(ColorObject) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setScrollSize(int) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setScrollSize(String) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setSelectedScrollColor(String) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setSelectedScrollColor(ColorObject) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setServerHandler(SteamRelayServer) - Method in class pl.AWTGameEngine.engine.steam.SteamManager
- setShader(String) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setShader(String) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setShader(String) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setShapePath(String) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setShapePath(String) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setShapePath(String) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setShapePositionCorrection(Vector3) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setShapeSizeMultiplier(Vector3) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setSize(double, double, double) - Method in class pl.AWTGameEngine.objects.GameObject
- setSize(float) - Method in class pl.AWTGameEngine.components.Button
- setSize(float) - Method in class pl.AWTGameEngine.components.TextRenderer
- setSize(int) - Method in class pl.AWTGameEngine.components.WebText
- setSize(int, int) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setSize(int, int) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setSize(Dimension) - Method in class pl.AWTGameEngine.engine.panels.HeadlessPanel
- setSize(Dimension) - Method in class pl.AWTGameEngine.engine.panels.PanelGL
- setSize(Dimension) - Method in interface pl.AWTGameEngine.engine.panels.PanelObject
- setSize(Vector3) - Method in class pl.AWTGameEngine.objects.GameObject
- setSize(Vector3) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setSizeX(double) - Method in class pl.AWTGameEngine.components.Collider
- setSizeX(String) - Method in class pl.AWTGameEngine.components.Collider
- setSizeY(double) - Method in class pl.AWTGameEngine.components.Collider
- setSizeY(String) - Method in class pl.AWTGameEngine.components.Collider
- setSkyboxSprites(List<Sprite>) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
- setSource(AudioClip) - Method in class pl.AWTGameEngine.components.MusicPlayer
- setSourcePath(String) - Method in class pl.AWTGameEngine.components.MusicPlayer
- setSpeed(double) - Method in class pl.AWTGameEngine.custom.MovementGL
- setSpeed(double) - Method in class pl.AWTGameEngine.custom.performance.SpinningObject
- setSpeed(float) - Method in class pl.AWTGameEngine.components.PlayerController
- setSpreadDistance(float) - Method in class pl.AWTGameEngine.components.SoundSource
- setSprite(String) - Method in class pl.AWTGameEngine.components.Animator.AnimationFrame
- setSprite(Sprite) - Method in class pl.AWTGameEngine.components.Animator.AnimationFrame
- setSprite(Sprite) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setSprite(Sprite) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setSprite(Sprite) - Method in class pl.AWTGameEngine.components.SpriteRenderer
- setSprite(Sprite) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setSpriteSource(String) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setSpriteSource(String) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setSpriteSource(String) - Method in class pl.AWTGameEngine.components.SpriteRenderer
- setSteeringResponseMultiplier(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setStepOffset(float) - Method in class pl.AWTGameEngine.components.PlayerController
- setStroke(float) - Method in class pl.AWTGameEngine.objects.render.RenderOptions
- setSuspensionTravelDistance(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setSwitchTime(float) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setTargetFps(double) - Method in class pl.AWTGameEngine.engine.loops.BaseLoop
- setTargetGear(int) - Method in class pl.AWTGameEngine.components.Vehicle.Gearbox
- setText(String) - Method in class pl.AWTGameEngine.components.Button
- setText(String) - Method in class pl.AWTGameEngine.components.TextArea
- setText(String) - Method in class pl.AWTGameEngine.components.TextRenderer
- setText(String) - Method in class pl.AWTGameEngine.components.TextRenderer3D
- setText(String) - Method in class pl.AWTGameEngine.components.WebTextArea
- setTextColor(String) - Method in class pl.AWTGameEngine.components.Button
- setTextColor(String) - Method in class pl.AWTGameEngine.components.TextArea
- setTextColor(ColorObject) - Method in class pl.AWTGameEngine.components.Button
- setTextColor(ColorObject) - Method in class pl.AWTGameEngine.components.TextArea
- setThickness(float) - Method in class pl.AWTGameEngine.components.LineComponent
- setTitle(String) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setTitle(String) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setTtl(long) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setUnlockBlock(boolean) - Method in class pl.AWTGameEngine.engine.loops.BaseLoop
- setup(Object) - Method in class pl.AWTGameEngine.engine.BaseTest
- setup(Object) - Method in class pl.AWTGameEngineTests.engine.Preferences.SaveAndGetPreferenceTest
- setup(Object) - Method in class pl.AWTGameEngineTests.engine.ResourceManager.GetResourceTest
- setUpdateLoop(BaseLoop) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setUpdateLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setUpdateLoop(BaseLoop) - Method in class pl.AWTGameEngine.windows.Window
- setValue(double) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setValue(String) - Method in class pl.AWTGameEngine.components.ScrollComponent
- setValue(String, String) - Method in class pl.AWTGameEngine.components.WebText
- setValues(String) - Method in class pl.AWTGameEngine.components.WebText
- setVectors(Vector3Values) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- setVertical(String) - Method in class pl.AWTGameEngine.components.TextRenderer
- setVerticalAngle(double) - Method in class pl.AWTGameEngine.components.CameraFollow
- setVisible(boolean) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setVisible(boolean) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setVisible(boolean) - Method in class pl.AWTGameEngine.windows.Window
- setVisualize(boolean) - Method in class pl.AWTGameEngine.components.Collider
- setVisualize(String) - Method in class pl.AWTGameEngine.components.Collider
- setVisualizeColor(String) - Method in class pl.AWTGameEngine.components.Collider
- setVisualizeColor(ColorObject) - Method in class pl.AWTGameEngine.components.Collider
- setW(double) - Method in class pl.AWTGameEngine.objects.transform.Vector4
- setWebView(WebView) - Method in class pl.AWTGameEngine.engine.graphics.WebGraphicsManager
- setWheelSpeed(double) - Method in class pl.AWTGameEngine.components.ScrollCameraBind
- setWheelSpeed(String) - Method in class pl.AWTGameEngine.components.ScrollCameraBind
- setWidth(float) - Method in class pl.AWTGameEngine.components.Vehicle.Wheel
- setWindowListener(WindowListener) - Method in interface pl.AWTGameEngine.windows.BaseWindow
- setWindowListener(WindowListener) - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- setWindowListener(WindowListener) - Method in class pl.AWTGameEngine.windows.Window
- setWindowsManager(WindowsManager) - Static method in class pl.AWTGameEngine.Dependencies
- setX(double) - Method in class pl.AWTGameEngine.components.Collider
- setX(double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setX(double) - Method in class pl.AWTGameEngine.objects.transform.Vector3
- setX(double) - Method in class pl.AWTGameEngine.objects.transform.Vector4
- setX(String) - Method in class pl.AWTGameEngine.components.Collider
- setXray(boolean) - Method in class pl.AWTGameEngine.components.base.Base3DShape
- setXrayRender(boolean) - Method in class pl.AWTGameEngine.objects.render.RenderOptions3D
- setY(double) - Method in class pl.AWTGameEngine.components.Collider
- setY(double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setY(double) - Method in class pl.AWTGameEngine.objects.transform.Vector3
- setY(double) - Method in class pl.AWTGameEngine.objects.transform.Vector4
- setY(String) - Method in class pl.AWTGameEngine.components.Collider
- setZ(double) - Method in class pl.AWTGameEngine.objects.render.Camera
- setZ(double) - Method in class pl.AWTGameEngine.objects.transform.Vector3
- setZ(double) - Method in class pl.AWTGameEngine.objects.transform.Vector4
- shader - Variable in class pl.AWTGameEngine.components.base.Base3DShape
- ShaderCompileException - Exception Class in pl.AWTGameEngine.exceptions
- ShaderCompileException(String) - Constructor for exception class pl.AWTGameEngine.exceptions.ShaderCompileException
- shape - Variable in class pl.AWTGameEngine.components.RigidBody
- Shape - Class in pl.AWTGameEngine.objects.render
- Shape(String, int, int, int) - Constructor for class pl.AWTGameEngine.objects.render.Shape
- shapePath - Variable in class pl.AWTGameEngine.components.base.Base3DShape
- SHIFT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- showWindow(BaseWindow) - Method in class pl.AWTGameEngine.windows.WindowsManager
- simulateFrame(Scene, double) - Method in class pl.AWTGameEngine.engine.PhysXManager
- sizeX - Variable in class pl.AWTGameEngine.components.Collider
- sizeY - Variable in class pl.AWTGameEngine.components.Collider
- Skybox - Class in pl.AWTGameEngine.components
- Skybox(GameObject) - Constructor for class pl.AWTGameEngine.components.Skybox
- SkyboxHelper - Class in pl.AWTGameEngine.engine.helpers
- SkyboxHelper() - Constructor for class pl.AWTGameEngine.engine.helpers.SkyboxHelper
- SLASH - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- SoundSource - Class in pl.AWTGameEngine.components
- SoundSource(GameObject) - Constructor for class pl.AWTGameEngine.components.SoundSource
- SPACE - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- SpinningObject - Class in pl.AWTGameEngine.custom.performance
- SpinningObject(GameObject) - Constructor for class pl.AWTGameEngine.custom.performance.SpinningObject
- SplashScreenWindow - Class in pl.AWTGameEngine.windows
-
SplashScreenWindow is used for create a splash screen, which will be shown as a loader screen while main window (with scene) is still loading.
- SplashScreenWindow() - Constructor for class pl.AWTGameEngine.windows.SplashScreenWindow
- splitAndClear(String) - Method in class pl.AWTGameEngine.objects.lists.Values
- sprite - Variable in class pl.AWTGameEngine.components.base.Base3DShape
- Sprite - Class in pl.AWTGameEngine.objects.render
- Sprite(BufferedImage) - Constructor for class pl.AWTGameEngine.objects.render.Sprite
- Sprite(String, BufferedImage) - Constructor for class pl.AWTGameEngine.objects.render.Sprite
- Sprite(WritableImage) - Constructor for class pl.AWTGameEngine.objects.render.Sprite
- SpriteRenderer - Class in pl.AWTGameEngine.components
- SpriteRenderer(GameObject) - Constructor for class pl.AWTGameEngine.components.SpriteRenderer
- StandardNetConnection - Class in pl.AWTGameEngine.objects.net
- StandardNetConnection(long, Socket) - Constructor for class pl.AWTGameEngine.objects.net.StandardNetConnection
- start() - Method in class pl.AWTGameEngine.components.SoundSource
- StateSaverTest - Class in pl.AWTGameEngine.custom.performance
- StateSaverTest(GameObject) - Constructor for class pl.AWTGameEngine.custom.performance.StateSaverTest
- Static(GameObject) - Constructor for class pl.AWTGameEngine.components.RigidBody.Static
- Static(GameObject) - Constructor for class pl.AWTGameEngine.components.RigidBody.TopDown.Static
- SteamAchievementsManager - Class in pl.AWTGameEngine.engine.steam
- SteamAchievementsManager() - Constructor for class pl.AWTGameEngine.engine.steam.SteamAchievementsManager
- SteamHelper - Class in pl.AWTGameEngine.engine.helpers
- SteamHelper() - Constructor for class pl.AWTGameEngine.engine.helpers.SteamHelper
- SteamLoop - Class in pl.AWTGameEngine.engine.loops
- SteamLoop() - Constructor for class pl.AWTGameEngine.engine.loops.SteamLoop
- SteamManager - Class in pl.AWTGameEngine.engine.steam
- SteamNetConnection - Class in pl.AWTGameEngine.objects.net
- SteamNetConnection(long) - Constructor for class pl.AWTGameEngine.objects.net.SteamNetConnection
- SteamRelayClient - Class in pl.AWTGameEngine.components
- SteamRelayClient(GameObject) - Constructor for class pl.AWTGameEngine.components.SteamRelayClient
- SteamRelayServer - Class in pl.AWTGameEngine.components
- SteamRelayServer(GameObject) - Constructor for class pl.AWTGameEngine.components.SteamRelayServer
- stop() - Method in class pl.AWTGameEngine.components.MusicPlayer
- STOP - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- StyleDeserializer - Class in pl.AWTGameEngine.engine.deserializers
- StyleDeserializer() - Constructor for class pl.AWTGameEngine.engine.deserializers.StyleDeserializer
- synchronizedCall(Callable<T>) - Static method in class pl.AWTGameEngine.engine.helpers.FXHelper
-
Used to execute task on JavaFX thread, but synchronized - invoking thread will wait for the result of the task.
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