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C

C - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
calculatePath(double, double) - Method in class pl.AWTGameEngine.components.Collider
 
Camera - Class in pl.AWTGameEngine.objects.render
 
Camera(PanelObject) - Constructor for class pl.AWTGameEngine.objects.render.Camera
 
CameraFollow - Class in pl.AWTGameEngine.components
 
CameraFollow(GameObject) - Constructor for class pl.AWTGameEngine.components.CameraFollow
 
CANCEL - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
canClientsRequestObject() - Method in class pl.AWTGameEngine.components.Server
 
canInitSteam() - Static method in class pl.AWTGameEngine.engine.helpers.SteamHelper
 
canSynchronize() - Method in class pl.AWTGameEngine.components.base.Base3DShape
 
canSynchronize() - Method in class pl.AWTGameEngine.components.base.NetComponent
Before component synchronization, canSynchronize() will be fired.
canSynchronize() - Method in class pl.AWTGameEngine.components.BlankRenderer
 
canSynchronize() - Method in class pl.AWTGameEngine.components.SpriteRenderer
 
canSynchronize() - Method in class pl.AWTGameEngine.components.TextRenderer
 
canSynchronize() - Method in class pl.AWTGameEngine.custom.Movement2D
 
Canvas - Class in pl.AWTGameEngine.components
 
Canvas(GameObject) - Constructor for class pl.AWTGameEngine.components.Canvas
 
Canvas.CanvasAlign - Enum Class in pl.AWTGameEngine.components
 
CAPSLOCK - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
CENTER - Enum constant in enum class pl.AWTGameEngine.components.TextRenderer.HorizontalAlign
 
CENTER - Enum constant in enum class pl.AWTGameEngine.components.TextRenderer.VerticalAlign
 
centerCorrection(List<float[]>) - Static method in class pl.AWTGameEngine.engine.helpers.ModelHelper
Method is used to move whole model to the center.
CIRCUMFLEX - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
cleanup() - Method in class pl.AWTGameEngine.engine.PhysXManager
 
clear() - Method in class pl.AWTGameEngine.engine.EventHandler
 
clear() - Method in class pl.AWTGameEngine.objects.transform.Vector3
 
clear() - Method in class pl.AWTGameEngine.objects.transform.Vector4
 
CLEAR - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
clearAudioClips() - Method in class pl.AWTGameEngine.engine.ResourceManager
 
clearCache() - Method in class pl.AWTGameEngine.objects.GameObject.Net
 
clearLog() - Static method in class pl.AWTGameEngine.engine.Logger
 
clearNetCache() - Method in class pl.AWTGameEngine.components.base.Base3DShape
 
clearNetCache() - Method in class pl.AWTGameEngine.components.base.NetComponent
Method is called when net cache should be cleared (e.g. new client connected).
clearNetCache() - Method in class pl.AWTGameEngine.components.BlankRenderer
 
clearNetCache() - Method in class pl.AWTGameEngine.components.TextRenderer
 
clearNetCache() - Method in class pl.AWTGameEngine.custom.Movement2D
 
clearObjectCaches() - Method in class pl.AWTGameEngine.components.base.NetServer
 
clearResources() - Method in class pl.AWTGameEngine.engine.ResourceManager
 
clearSpriteResources() - Method in class pl.AWTGameEngine.engine.ResourceManager
 
Client - Class in pl.AWTGameEngine.components
 
Client(GameObject) - Constructor for class pl.AWTGameEngine.components.Client
 
clone() - Method in class pl.AWTGameEngine.objects.transform.Vector3
 
clone() - Method in class pl.AWTGameEngine.objects.transform.Vector4
 
close() - Method in class pl.AWTGameEngine.objects.net.NetConnection
 
close() - Method in class pl.AWTGameEngine.objects.net.StandardNetConnection
 
close() - Method in class pl.AWTGameEngine.objects.net.SteamNetConnection
 
close() - Method in interface pl.AWTGameEngine.windows.BaseWindow
 
close() - Method in class pl.AWTGameEngine.windows.HeadlessWindow
 
close() - Method in class pl.AWTGameEngine.windows.SplashScreenWindow
 
close() - Method in class pl.AWTGameEngine.windows.Window
 
close(BaseWindow) - Method in class pl.AWTGameEngine.windows.WindowsManager
 
CLOSE_BRACKET - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
CLOSE_WINDOW - Enum constant in enum class pl.AWTGameEngine.components.Button.Action
 
CODE_INPUT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
Collider - Class in pl.AWTGameEngine.components
 
Collider(GameObject) - Constructor for class pl.AWTGameEngine.components.Collider
 
CollisionManager - Class in pl.AWTGameEngine.engine
 
CollisionManager(Scene) - Constructor for class pl.AWTGameEngine.engine.CollisionManager
 
CollisionManager.CollisionEvent - Enum Class in pl.AWTGameEngine.engine
 
COLON - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
color - Variable in class pl.AWTGameEngine.components.base.Base3DShape
 
ColorObject - Class in pl.AWTGameEngine.objects
 
ColorObject() - Constructor for class pl.AWTGameEngine.objects.ColorObject
 
ColorObject(Color) - Constructor for class pl.AWTGameEngine.objects.ColorObject
 
ColorObject(String) - Constructor for class pl.AWTGameEngine.objects.ColorObject
 
COMMA - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
Command - Annotation Interface in pl.AWTGameEngine.annotations
 
CommandConsole - Class in pl.AWTGameEngine.engine
 
CommandConsole() - Constructor for class pl.AWTGameEngine.engine.CommandConsole
 
CommandConsole.ParentCommand - Class in pl.AWTGameEngine.engine
 
ComponentGL - Annotation Interface in pl.AWTGameEngine.annotations.components.types
 
ComponentMeta - Annotation Interface in pl.AWTGameEngine.annotations.components
 
componentMoved(ComponentEvent) - Method in class pl.AWTGameEngine.engine.listeners.WindowListener
 
componentResized(ComponentEvent) - Method in class pl.AWTGameEngine.engine.listeners.WindowListener
 
COMPOSE - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
composeModelMatrix(Vector3, Vector4, Vector3) - Static method in class pl.AWTGameEngine.engine.helpers.MatrixHelper
 
Conflicts - Annotation Interface in pl.AWTGameEngine.annotations.components.management
Used to stack many @ConflictsWith annotations.
conflictsWith(Class<? extends ObjectComponent>) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
 
ConflictsWith - Annotation Interface in pl.AWTGameEngine.annotations.components.management
Annotation for a class, which points which components conflicts with this component, and cannot be in the same object.
connect(int) - Method in class pl.AWTGameEngine.components.RelayClient
 
connect(String, int) - Method in class pl.AWTGameEngine.components.Client
 
ConsoleColor - Enum Class in pl.AWTGameEngine.engine.enums
 
ContactPoint - Class in pl.AWTGameEngine.objects
 
ContactPoint(Vector3, Vector3, Vector3, float) - Constructor for class pl.AWTGameEngine.objects.ContactPoint
 
CONTEXT_MENU - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
CONVERT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
convertToArray(List<float[]>) - Static method in class pl.AWTGameEngine.engine.helpers.ModelHelper
Converts vertices List of float[] to one float array.
COPY - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
copyResource(String, String) - Method in class pl.AWTGameEngine.engine.ResourceManager
 
copyText(String) - Method in class pl.AWTGameEngine.components.TextArea
 
createCubeMap(GL, List<Sprite>) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
 
createDefaultWindow() - Method in class pl.AWTGameEngine.windows.WindowsManager
 
createGameObject(String) - Method in class pl.AWTGameEngine.scenes.Scene
 
createGameObjectFromPrefab(String, String, Vector3, Vector3) - Method in class pl.AWTGameEngine.scenes.Scene
 
createGameObjectFromPrefab(String, Prefab, Vector3, Vector3) - Method in class pl.AWTGameEngine.scenes.Scene
 
createGeometry() - Method in class pl.AWTGameEngine.components.RigidBody
 
createGeometry() - Method in class pl.AWTGameEngine.components.RigidBody.TopDown.Dynamic
 
createGeometry() - Method in class pl.AWTGameEngine.components.RigidBody.TopDown.Static
 
createGeometry() - Method in class pl.AWTGameEngine.components.Vehicle
 
createGeometry() - Method in class pl.AWTGameEngine.components.Vehicle.TopDown
 
createImage(PanelObject) - Static method in class pl.AWTGameEngine.engine.helpers.ScreenShooter
 
createJoint() - Method in class pl.AWTGameEngine.components.Joint
 
createJoint() - Method in class pl.AWTGameEngine.components.Joint.Distance
 
createJoint() - Method in class pl.AWTGameEngine.components.Joint.Revolute
 
createNestedEditorWindow(InputStream, String, RenderEngine) - Method in class pl.AWTGameEngine.windows.WindowsManager
 
createNetworkObjects() - Method in class pl.AWTGameEngine.engine.steam.SteamManager
 
createPanel(Scene, RenderEngine) - Method in class pl.AWTGameEngine.scenes.SceneLoader
 
createParticle(Vector3) - Method in class pl.AWTGameEngine.components.ParticleEmitter
 
createRenderable(RenderOptions3D) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManager3D
 
createRenderable(RenderOptions3D) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
 
createScene(Scene) - Method in class pl.AWTGameEngine.engine.PhysXManager
 
createShape() - Method in class pl.AWTGameEngine.components.base.Base3DShape
 
createShape() - Method in class pl.AWTGameEngine.components.Box3D
 
createShape() - Method in class pl.AWTGameEngine.components.Model3D
 
createShape() - Method in class pl.AWTGameEngine.components.Plane3D
 
createTexture(GL4, Sprite) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
 
createWindow(String) - Method in class pl.AWTGameEngine.windows.WindowsManager
 
createWindow(String, RenderEngine, boolean) - Method in class pl.AWTGameEngine.windows.WindowsManager
 
CTRL - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
CustomComponent - Class in pl.AWTGameEngine.custom
 
CustomComponent(GameObject) - Constructor for class pl.AWTGameEngine.custom.CustomComponent
 
CUT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
 
CYAN - Enum constant in enum class pl.AWTGameEngine.engine.enums.ConsoleColor
 
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All Classes and Interfaces|All Packages|Serialized Form