Index
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C
- C - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- calculatePath(double, double) - Method in class pl.AWTGameEngine.components.Collider
- Camera - Class in pl.AWTGameEngine.objects.render
- Camera(PanelObject) - Constructor for class pl.AWTGameEngine.objects.render.Camera
- CameraFollow - Class in pl.AWTGameEngine.components
- CameraFollow(GameObject) - Constructor for class pl.AWTGameEngine.components.CameraFollow
- CANCEL - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- canClientsRequestObject() - Method in class pl.AWTGameEngine.components.Server
- canInitSteam() - Static method in class pl.AWTGameEngine.engine.helpers.SteamHelper
- canSynchronize() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- canSynchronize() - Method in class pl.AWTGameEngine.components.base.NetComponent
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Before component synchronization, canSynchronize() will be fired.
- canSynchronize() - Method in class pl.AWTGameEngine.components.BlankRenderer
- canSynchronize() - Method in class pl.AWTGameEngine.components.SpriteRenderer
- canSynchronize() - Method in class pl.AWTGameEngine.components.TextRenderer
- canSynchronize() - Method in class pl.AWTGameEngine.custom.Movement2D
- Canvas - Class in pl.AWTGameEngine.components
- Canvas(GameObject) - Constructor for class pl.AWTGameEngine.components.Canvas
- Canvas.CanvasAlign - Enum Class in pl.AWTGameEngine.components
- CAPSLOCK - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- CENTER - Enum constant in enum class pl.AWTGameEngine.components.TextRenderer.HorizontalAlign
- CENTER - Enum constant in enum class pl.AWTGameEngine.components.TextRenderer.VerticalAlign
- centerCorrection(List<float[]>) - Static method in class pl.AWTGameEngine.engine.helpers.ModelHelper
-
Method is used to move whole model to the center.
- CIRCUMFLEX - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- cleanup() - Method in class pl.AWTGameEngine.engine.PhysXManager
- clear() - Method in class pl.AWTGameEngine.engine.EventHandler
- clear() - Method in class pl.AWTGameEngine.objects.transform.Vector3
- clear() - Method in class pl.AWTGameEngine.objects.transform.Vector4
- CLEAR - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- clearAudioClips() - Method in class pl.AWTGameEngine.engine.ResourceManager
- clearCache() - Method in class pl.AWTGameEngine.objects.GameObject.Net
- clearLog() - Static method in class pl.AWTGameEngine.engine.Logger
- clearNetCache() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- clearNetCache() - Method in class pl.AWTGameEngine.components.base.NetComponent
-
Method is called when net cache should be cleared (e.g. new client connected).
- clearNetCache() - Method in class pl.AWTGameEngine.components.BlankRenderer
- clearNetCache() - Method in class pl.AWTGameEngine.components.TextRenderer
- clearNetCache() - Method in class pl.AWTGameEngine.custom.Movement2D
- clearObjectCaches() - Method in class pl.AWTGameEngine.components.base.NetServer
- clearResources() - Method in class pl.AWTGameEngine.engine.ResourceManager
- clearSpriteResources() - Method in class pl.AWTGameEngine.engine.ResourceManager
- Client - Class in pl.AWTGameEngine.components
- Client(GameObject) - Constructor for class pl.AWTGameEngine.components.Client
- clone() - Method in class pl.AWTGameEngine.objects.transform.Vector3
- clone() - Method in class pl.AWTGameEngine.objects.transform.Vector4
- close() - Method in class pl.AWTGameEngine.objects.net.NetConnection
- close() - Method in class pl.AWTGameEngine.objects.net.StandardNetConnection
- close() - Method in class pl.AWTGameEngine.objects.net.SteamNetConnection
- close() - Method in interface pl.AWTGameEngine.windows.BaseWindow
- close() - Method in class pl.AWTGameEngine.windows.HeadlessWindow
- close() - Method in class pl.AWTGameEngine.windows.SplashScreenWindow
- close() - Method in class pl.AWTGameEngine.windows.Window
- close(BaseWindow) - Method in class pl.AWTGameEngine.windows.WindowsManager
- CLOSE_BRACKET - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- CLOSE_WINDOW - Enum constant in enum class pl.AWTGameEngine.components.Button.Action
- CODE_INPUT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- Collider - Class in pl.AWTGameEngine.components
- Collider(GameObject) - Constructor for class pl.AWTGameEngine.components.Collider
- CollisionManager - Class in pl.AWTGameEngine.engine
- CollisionManager(Scene) - Constructor for class pl.AWTGameEngine.engine.CollisionManager
- CollisionManager.CollisionEvent - Enum Class in pl.AWTGameEngine.engine
- COLON - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- color - Variable in class pl.AWTGameEngine.components.base.Base3DShape
- ColorObject - Class in pl.AWTGameEngine.objects
- ColorObject() - Constructor for class pl.AWTGameEngine.objects.ColorObject
- ColorObject(Color) - Constructor for class pl.AWTGameEngine.objects.ColorObject
- ColorObject(String) - Constructor for class pl.AWTGameEngine.objects.ColorObject
- COMMA - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- Command - Annotation Interface in pl.AWTGameEngine.annotations
- CommandConsole - Class in pl.AWTGameEngine.engine
- CommandConsole() - Constructor for class pl.AWTGameEngine.engine.CommandConsole
- CommandConsole.ParentCommand - Class in pl.AWTGameEngine.engine
- ComponentGL - Annotation Interface in pl.AWTGameEngine.annotations.components.types
- ComponentMeta - Annotation Interface in pl.AWTGameEngine.annotations.components
- componentMoved(ComponentEvent) - Method in class pl.AWTGameEngine.engine.listeners.WindowListener
- componentResized(ComponentEvent) - Method in class pl.AWTGameEngine.engine.listeners.WindowListener
- COMPOSE - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- composeModelMatrix(Vector3, Vector4, Vector3) - Static method in class pl.AWTGameEngine.engine.helpers.MatrixHelper
- Conflicts - Annotation Interface in pl.AWTGameEngine.annotations.components.management
-
Used to stack many @ConflictsWith annotations.
- conflictsWith(Class<? extends ObjectComponent>) - Method in class pl.AWTGameEngine.components.base.ObjectComponent
- ConflictsWith - Annotation Interface in pl.AWTGameEngine.annotations.components.management
-
Annotation for a class, which points which components conflicts with this component, and cannot be in the same object.
- connect(int) - Method in class pl.AWTGameEngine.components.RelayClient
- connect(String, int) - Method in class pl.AWTGameEngine.components.Client
- ConsoleColor - Enum Class in pl.AWTGameEngine.engine.enums
- ContactPoint - Class in pl.AWTGameEngine.objects
- ContactPoint(Vector3, Vector3, Vector3, float) - Constructor for class pl.AWTGameEngine.objects.ContactPoint
- CONTEXT_MENU - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- CONVERT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- convertToArray(List<float[]>) - Static method in class pl.AWTGameEngine.engine.helpers.ModelHelper
-
Converts vertices List of float[] to one float array.
- COPY - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- copyResource(String, String) - Method in class pl.AWTGameEngine.engine.ResourceManager
- copyText(String) - Method in class pl.AWTGameEngine.components.TextArea
- createCubeMap(GL, List<Sprite>) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
- createDefaultWindow() - Method in class pl.AWTGameEngine.windows.WindowsManager
- createGameObject(String) - Method in class pl.AWTGameEngine.scenes.Scene
- createGameObjectFromPrefab(String, String, Vector3, Vector3) - Method in class pl.AWTGameEngine.scenes.Scene
- createGameObjectFromPrefab(String, Prefab, Vector3, Vector3) - Method in class pl.AWTGameEngine.scenes.Scene
- createGeometry() - Method in class pl.AWTGameEngine.components.RigidBody
- createGeometry() - Method in class pl.AWTGameEngine.components.RigidBody.TopDown.Dynamic
- createGeometry() - Method in class pl.AWTGameEngine.components.RigidBody.TopDown.Static
- createGeometry() - Method in class pl.AWTGameEngine.components.Vehicle
- createGeometry() - Method in class pl.AWTGameEngine.components.Vehicle.TopDown
- createImage(PanelObject) - Static method in class pl.AWTGameEngine.engine.helpers.ScreenShooter
- createJoint() - Method in class pl.AWTGameEngine.components.Joint
- createJoint() - Method in class pl.AWTGameEngine.components.Joint.Distance
- createJoint() - Method in class pl.AWTGameEngine.components.Joint.Revolute
- createNestedEditorWindow(InputStream, String, RenderEngine) - Method in class pl.AWTGameEngine.windows.WindowsManager
- createNetworkObjects() - Method in class pl.AWTGameEngine.engine.steam.SteamManager
- createPanel(Scene, RenderEngine) - Method in class pl.AWTGameEngine.scenes.SceneLoader
- createParticle(Vector3) - Method in class pl.AWTGameEngine.components.ParticleEmitter
- createRenderable(RenderOptions3D) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManager3D
- createRenderable(RenderOptions3D) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
- createScene(Scene) - Method in class pl.AWTGameEngine.engine.PhysXManager
- createShape() - Method in class pl.AWTGameEngine.components.base.Base3DShape
- createShape() - Method in class pl.AWTGameEngine.components.Box3D
- createShape() - Method in class pl.AWTGameEngine.components.Model3D
- createShape() - Method in class pl.AWTGameEngine.components.Plane3D
- createTexture(GL4, Sprite) - Method in class pl.AWTGameEngine.engine.graphics.GraphicsManagerGL
- createWindow(String) - Method in class pl.AWTGameEngine.windows.WindowsManager
- createWindow(String, RenderEngine, boolean) - Method in class pl.AWTGameEngine.windows.WindowsManager
- CTRL - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- CustomComponent - Class in pl.AWTGameEngine.custom
- CustomComponent(GameObject) - Constructor for class pl.AWTGameEngine.custom.CustomComponent
- CUT - Enum constant in enum class pl.AWTGameEngine.engine.enums.KeyCode
- CYAN - Enum constant in enum class pl.AWTGameEngine.engine.enums.ConsoleColor
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