Package pl.AWTGameEngine.components
Class TextRenderer3D
java.lang.Object
pl.AWTGameEngine.components.base.ObjectComponent
pl.AWTGameEngine.components.TextRenderer3D
TextRenderer3D sets the textures of all Base3DShapes which
are in the same object to rendered text.
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class pl.AWTGameEngine.components.base.ObjectComponent
conflictsWith, getCamera, getComponentAuthor, getComponentDescription, getComponentName, getKeyListener, getMouseListener, getObject, getObjectByName, getRenderEngine, getRequiredClass, getScene, getSceneLoader, getWindow, hasRequiredClass, isDefaultComponent, isGLComponent, isUnique, isWebComponent, on3DRenderRequest, onAddComponent, onAddComponent, onAfterRender, onAfterUpdate, onButtonClick, onCollide, onCollide, onContextMenuClick, onContextMenuOpen, onEverySecond, onGUIUpdate, onKeyType, onKeyType, onMenuBarClick, onMouseClick, onMouseClick, onPhysicsAfterUpdate, onPhysicsPreUpdate, onPhysicsUpdate, onPreRender, onPreUpdate, onRemoveComponent, onRender, onTreeValueChange, onTriggerEnter, onTriggerLeave, onUpdate, onUpdateCameraPosition, onUpdateCameraPosition, onUpdateCameraRotation, onUpdatePosition, onUpdatePosition, onUpdateRotation, onUpdateRotation, onUpdateSize, onUpdateSize, onWebRenderRequest, onWindowClosing, onWindowMove, onWindowResize
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Constructor Details
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TextRenderer3D
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Method Details
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onSerializationFinish
public void onSerializationFinish()- Overrides:
onSerializationFinishin classObjectComponent
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getText
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setText
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